Players of the time often complained about "having their hands held," but they blamed the same imaginary habits of casual gamers that developers were catering to. It wasn't just Nintendo, it was endemic to the industry. Skyward Sword was one of the latest and most extreme examples of that trend. Game design in the late 2000s expressed what I interpret as a total lack of confidence in the player's ability to figure things out on their own and a terror that they might dislike the game because they don't know what to do. JustJeff88 fucked around with this message at 15:59 on Feb 22, 2021 I am amazed that Wii U emulation works that well. I never got to finish Skyward Sword either so I might go back to that game and finish it up. Holy poo poo this game is loving gorgeous on Ultrawide at 60 FPS. However, I got the Wii-U version and am actually playing it on CEMU. I’ve finally decided to check out the new Zelda game called Breath of the Wild. And the whole "pointing out the answer to a puzzle before you noticed the puzzle" was just egregious.) (She didn't just push you along the path either, she wouldn't let you go back to some places you'd just been if you wanted another look or to show a friend a cool thing. And there are things in it I'd like to see come back - the Mogma, the little robots, the Beetle, above all the Time Stones, but if it's going to involve Fi nagging me along the predetermined game path again then yeah, no. I thought once the mid-game spoiler thing happened the overworld would connect up and give you more stuff to explore but nope. Boring.Īlso if you go Ages > Seasons there's one block on the Ages map you can never fill in IIRC. Also playing Seasons first gives you a cool Donkey Kong game to rescue Zelda, if you play Ages first you just fight some Moblins. If you play Seasons first then you get to have cool Subrosians show up in Ages later which is way better than some dumb ol' Goron or whatever losers show up in Seasons. That can work to an extent (it's kind of how Twilight Princess treated areas covered in twilight), but I still feel it's a huge flaw in the game. Even if areas of the overworld were blocked off behind events/items, you could still explore and even go "Oh man I wonder how I get into that place, maybe I need this item or something." Whereas SS is just "You have to wait until the sword lady says 'you can go to this place now.'" There isn't even really any exploration in the areas you go to either, it's generally just a linear path to your next objective, they're essentially just dungeons on the way to the dungeons. There isn't a world to explore, which is something that had been in basically every Zelda beforehand. That said, the sky is big and empty with nothing interesting in it, and I really dislike how the three areas of Hyrule are so disconnected from each other. And of course the water temple in SS is gorgeous, the best in the series. Now credit where it's due: Groose is the best, and I really love some of the setpieces, like the time stones in the desert.
I never played SS but I watched an LP and while I can't speak for how the game plays, there were a lot of things that rubbed me the wrong way. i hear ages is the best so should i save it for last? the timeline matters of course Which is the correct order to play the oracle games? i guess ill do them soon. still pissed off i died in the colour dungeon (first time playing it, never had a gbc) so i didnt get the extra ending but i will continue to never forget you, marin. its missing the DX photographs tho and that is a mark on its soul but everything else? mmhmm, what a picture. Now i've slept on it, i can confirm, in official canon, that links awakening for switch is a near perfect remake up there with godtier resident evil 1 remake for the gamecube. I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies. They're easy enough, but I just want to push buttons. I find the motion controls in that game more annoying than fun. I've gotten most of the way through it, I just dropped my playthrough a few years back. Yea, but it's not like I haven't played Skyward Sword. I'm only vaguely interested in the SS Switch version because of how horribly linear the original was going back to that after BotW doesn't sound fun at all, even thinking about what I liked in SS. You'll get hella whiplash going from one to the other.